Spencer Mott, Electronic Arts

September 16, 2011 · Posted in Speaker Bios 

Spencer Mott
Vice President and Chief Information Security Officer
Electronic Arts


Spencer is EA’s Vice President and Chief Information Security Officer (CISO) responsible for global Security and Risk Management (SRM) at the world’s largest interactive games developer based in San Francisco.
Spencer is a Security Professional with 26 years experience in the Security industry with employment antecedents in Corporate Risk Management, IT security, Cyber Defence, Software Development Security, Law Enforcement and Intellectual Property Compliance.
Spencer leads EA’s Global Security & Risk Management team consisting of 40 security specialists and an EA SRM ‘community’ called ‘Sentinels’ made up of EA employees who formally advocate SRM goals and objectives.
Spencer has been with EA for 8 years, 4 years as the company’s CISO. Prior to EA, he served 15 years in specialist departments of the Metropolitan Police. Also as Operations Director at the Federation Against Copyright Theft (FACT), an MPAA affiliate, for 5 years.
Addressing complex and highly distributed business risks faced by global companies is Spencer’s specialization. He approaches security challenges from a business perspective creating departmental insight, organizational oversight and demystification of risk management program delivery. Spencer relocated to the Bay area, CA with his family in 2008.
Spencer is also the Chairman of the management board of the Content Distribution and Storage Association (CDSA) and was a contributory author of the CDSA Anti-Piracy Content Protection Security Standards, an open standard developed by the Media Entertainment Industry to secure intellectual property in a distributed development and distribution model.
About EA
Electronic Arts (EA) is the world’s leading independent developer and publisher of interactive software games that are playable by consumers on devices, such as in-home video game players (such as the Sony PlayStation 2 and PlayStation 3, Microsoft Xbox and Xbox 360 and Nintendo GameCube (consoles); personal computers (PCs); mobile platforms, including handheld video game players (such as the PlayStation Portable (PSP), Nintendo DS and Game Boy Advance), cellular handsets, and online, over the Internet and other online networks. The Company publishes interactive software games for multiple platforms.
The company’s games are developed in EA Studios and in conjunction with EA Partners around the world and are directly marketed on a global scale in more than 30 countries. Revenues are close to US$5 Billion with more than 13,000 employees in 30 different countries.

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